- What you never wanted to know about floating point but will be forced to find out
- What Every Programmer Should Know About Memory
- A trip through the Graphics Pipeline 2011: Index
- A Plea for Lean Software
This video is about different algorithm procedures to implement image blurring and how each of these lives in a tradeoff space between parallelization and locality.
- Catlike Coding - C# and Shader Tutorials for the Unity Engine
- Inigo Quillez graphics articles
- [Art Design Deep Dive: Using a 3D pipeline for 2D animation in Dead Cells](https://www.gamasutra.com/view/news/313026/Art_Design_Deep_Dive_Using_a_3D_pipeline_for_2D_animation_in_Dead_Cells.php
This is basically how I should do my own game art.
- [Jonathan Blow - Techniques for dealing with lack of motivation, malaise, depression]https://www.youtube.com/watch?v=i7kh8pNRWOo)